Digital Comic Media for Teaching Secondary School Science

Dublin Core

Title

Digital Comic Media for Teaching Secondary School Science

Subject

digital comics media
Augmented Reality
teaching science

Description

The rapid development of science and technology in the 21st Century demands students (both school and university) to hold sufficient skills, including critical thinking and problem solving, to compete globally. Educational systems are responsible for promoting the skills through the teaching and learning experiences, including teaching material and learning media applied in the class. This paper highlights the development of mobile apps-based digital comic media in social learning that can be integrated into personalized online learning. The steps to develop the media was applied the Gay's procedure. The digital comic media present an interactive science knowledge platform in the form of digital comic media enriched with Augmented reality technology. The media has been tested to 20 students during the emerging of the Covid-19 pandemic and showing good acceptance. This implies that digital comic media is of value to be used and applied in online learning.

Creator

Habiddin , Habiddin
Ashar, Muhammad
Hamdan, Achmad
Nasir, Khaidir R

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 16 No. 03 (2022); pp. 159-166
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2022-02-10

Rights

Copyright (c) 2022 Dr., Dr., Achmad, Khaidir
https://creativecommons.org/licenses/by/4.0

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article

Identifier

Citation

Habiddin , Habiddin et al., Digital Comic Media for Teaching Secondary School Science, International Association of Online Engineering (IAOE), Vienna, Austria, 2022, accessed November 23, 2024, https://igi.indrastra.com/items/show/2220

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