Digital Comic Media for Teaching Secondary School Science
Dublin Core
Title
Digital Comic Media for Teaching Secondary School Science
Subject
digital comics media
Augmented Reality
teaching science
Description
The rapid development of science and technology in the 21st Century demands students (both school and university) to hold sufficient skills, including critical thinking and problem solving, to compete globally. Educational systems are responsible for promoting the skills through the teaching and learning experiences, including teaching material and learning media applied in the class. This paper highlights the development of mobile apps-based digital comic media in social learning that can be integrated into personalized online learning. The steps to develop the media was applied the Gay's procedure. The digital comic media present an interactive science knowledge platform in the form of digital comic media enriched with Augmented reality technology. The media has been tested to 20 students during the emerging of the Covid-19 pandemic and showing good acceptance. This implies that digital comic media is of value to be used and applied in online learning.
Creator
Habiddin , Habiddin
Ashar, Muhammad
Hamdan, Achmad
Nasir, Khaidir R
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 16 No. 03 (2022); pp. 159-166
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2022-02-10
Rights
Copyright (c) 2022 Dr., Dr., Achmad, Khaidir
https://creativecommons.org/licenses/by/4.0
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article
Identifier
Citation
Habiddin , Habiddin et al., Digital Comic Media for Teaching Secondary School Science, International Association of Online Engineering (IAOE), Vienna, Austria, 2022, accessed November 6, 2024, https://igi.indrastra.com/items/show/2220