Information Technology Students' Perceptions Toward Using Virtual Reality Technology for Educational Purposes

Dublin Core

Title

Information Technology Students' Perceptions Toward Using Virtual Reality Technology for Educational Purposes

Subject

Virtual Reality
Information Technology
Students' Perceptions
UTAUT2

Description

This study aims to examine information technology students' perceptions toward the use of virtual reality technology, their behavioral intention to use such technology for educational purposes, and the relationship between their perceptions toward the use of virtual reality technology and their behavioral intention to use virtual reality technology for educational purposes. The study used a descriptive and cross-sectional survey research design. The data collection tool was developed based on the second Unified Theory of Acceptance and Use of Technology UTAUT2 framework. Data were collected from participants using an online questionnaire. The number of participants was 147 undergraduate information technology students. The results showed that the participants had variations in their perceptions of virtual reality technology. The results showed that participants had positive perceptions of hedonic motivation and effort expectancy concerning the use of virtual reality. However, the students had close to neutral perceptions of performance expectancy, social influence, facilitating conditions, price value, and habits concerning the use of virtual reality. Furthermore, the results showed that the students had a positive behavioral intention to use virtual reality for educational purposes. Part of students' positive behavioral intention to use virtual reality for educational purposes can be ascribed to their perceptions of effort expectancy, performance expectancy, social influence, hedonic motivation, price value, facilitating conditions, and habits concerning the use of virtual reality. Students' perceptions of performance expectancy concerning virtual reality had the greatest effect on their behavioral intention to use virtual reality for educational purposes. Based on the findings, a set of recommendations was provided.

Creator

Reyad Alsalameen
Almazaydeh, Laiali
Bilal Alqudah
Elleithy, Khaled

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 17 No. 07 (2023); pp. 148-166
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2023-04-05

Rights

Copyright (c) 2023 Laiali Almazaydeh
https://creativecommons.org/licenses/by/4.0

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Reyad Alsalameen et al., Information Technology Students' Perceptions Toward Using Virtual Reality Technology for Educational Purposes, International Association of Online Engineering (IAOE), Vienna, Austria, 2023, accessed November 23, 2024, https://igi.indrastra.com/items/show/2492

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