Client Mobile Software Design Principles for Mobile Learning Systems
Dublin Core
Title
Client Mobile Software Design Principles for Mobile Learning Systems
Subject
Multiplatform Adaptation
Client Mobile Software
Design Principles
Location Based Adaptive Mobile Learning
Description
In a client-server mobile learning system, client mobile software must run on the mobile phone to acquire, package, and send studentâ??s interaction data via the mobile communications network to the connected mobile application server. The server will receive and process the client data in order to offer appropriate content and learning activities. To develop the mobile learning systems there are a number of very important issues that must be addressed. Mobile phones have scarce computing resources. They consist of heterogeneous devices and use various mobile operating systems, they have limitations with their user/device interaction capabilities, high data communications cost, and must provide for device mobility and portability. In this paper we propose five principles for designing Client mobile learning software. A location-based adaptive mobile learning system is presented as a proof of concept to demonstrate the applicability of these design principles.
Creator
Tan, Qing
Kinshuk, Kinshuk
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 3 No. 1 (2009); pp. 32-37
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2009-01-07
Rights
Copyright (c) 2017 Qing Tan, Kinshuk Kinshuk
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Identifier
Citation
Qing Tan and Kinshuk Kinshuk, Client Mobile Software Design Principles for Mobile Learning Systems, International Association of Online Engineering (IAOE), Vienna, Austria, 2009, accessed November 22, 2024, https://igi.indrastra.com/items/show/886