Client Mobile Software Design Principles for Mobile Learning Systems

Dublin Core

Title

Client Mobile Software Design Principles for Mobile Learning Systems

Subject

Multiplatform Adaptation
Client Mobile Software
Design Principles
Location Based Adaptive Mobile Learning

Description

In a client-server mobile learning system, client mobile software must run on the mobile phone to acquire, package, and send studentâ??s interaction data via the mobile communications network to the connected mobile application server. The server will receive and process the client data in order to offer appropriate content and learning activities. To develop the mobile learning systems there are a number of very important issues that must be addressed. Mobile phones have scarce computing resources. They consist of heterogeneous devices and use various mobile operating systems, they have limitations with their user/device interaction capabilities, high data communications cost, and must provide for device mobility and portability. In this paper we propose five principles for designing Client mobile learning software. A location-based adaptive mobile learning system is presented as a proof of concept to demonstrate the applicability of these design principles.

Creator

Tan, Qing
Kinshuk, Kinshuk

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 3 No. 1 (2009); pp. 32-37
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2009-01-07

Rights

Copyright (c) 2017 Qing Tan, Kinshuk Kinshuk

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion

Identifier

Citation

Qing Tan and Kinshuk Kinshuk, Client Mobile Software Design Principles for Mobile Learning Systems, International Association of Online Engineering (IAOE), Vienna, Austria, 2009, accessed November 6, 2024, https://igi.indrastra.com/items/show/886

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