E-Learning over Mobile Phone Technology: Best Practices and Guidelines

Dublin Core

Title

E-Learning over Mobile Phone Technology: Best Practices and Guidelines

Subject

E-Learning
Mobile Phones
Best Practices
Multi-media

Description

Over the past decade, we have seen a large advancement in picture and sound quality that is now offered through mobile phones. Through this advancement we have now seen the development of mobile phones that have cameras that can take picture and videos. They can also play music, provide internet services, pay-per-view TV, radio, and even hi-res computer games are now becoming available to mobile phone users. With all these available services that are now offered through mobile phone, we now believe that those who provide E-learning materials can now provide their presentations that is clear and concise, but also make their materials fun and enjoyable so that it does not have the opposite effect of learning. In this brief paper, we covered some of the best practices and guidelines that course designers could use in guiding them to provide E-learning material over mobile phones.

Creator

Khaddage, Ferial
Chonka, Ashley
Zhou, Wanlei

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 3 No. 3 (2009); pp. 55-58
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2009-06-29

Rights

Copyright (c) 2017 Ferial Khaddage, Ashley Chonka, Wanlei Zhou

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article

Identifier

Citation

Ferial Khaddage, Ashley Chonka and Wanlei Zhou, E-Learning over Mobile Phone Technology: Best Practices and Guidelines, International Association of Online Engineering (IAOE), Vienna, Austria, 2009, accessed November 23, 2024, https://igi.indrastra.com/items/show/919

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