E-Learning over Mobile Phone Technology: Best Practices and Guidelines
Dublin Core
Title
E-Learning over Mobile Phone Technology: Best Practices and Guidelines
Subject
E-Learning
Mobile Phones
Best Practices
Multi-media
Description
Over the past decade, we have seen a large advancement in picture and sound quality that is now offered through mobile phones. Through this advancement we have now seen the development of mobile phones that have cameras that can take picture and videos. They can also play music, provide internet services, pay-per-view TV, radio, and even hi-res computer games are now becoming available to mobile phone users. With all these available services that are now offered through mobile phone, we now believe that those who provide E-learning materials can now provide their presentations that is clear and concise, but also make their materials fun and enjoyable so that it does not have the opposite effect of learning. In this brief paper, we covered some of the best practices and guidelines that course designers could use in guiding them to provide E-learning material over mobile phones.
Creator
Khaddage, Ferial
Chonka, Ashley
Zhou, Wanlei
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 3 No. 3 (2009); pp. 55-58
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2009-06-29
Rights
Copyright (c) 2017 Ferial Khaddage, Ashley Chonka, Wanlei Zhou
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article
Identifier
Citation
Ferial Khaddage, Ashley Chonka and Wanlei Zhou, E-Learning over Mobile Phone Technology: Best Practices and Guidelines, International Association of Online Engineering (IAOE), Vienna, Austria, 2009, accessed November 6, 2024, https://igi.indrastra.com/items/show/919