Using Mobile Devices and Gaming as a Means of Building Vocabulary

Dublin Core

Title

Using Mobile Devices and Gaming as a Means of Building Vocabulary

Subject

mobile devices
game theory
gaming in education
vocabulary

Description

Mobile devices are gaining momentum and popularity in the daily lives of todayâ??s youth. These devices embrace and encourage ubiquitous learning through their ease of portability and access to various activities that can allow for learning to occur. Learning theories and cognitive techniques are explored as a means of providing a mobile educational experience that is individualized, motivational, and beneficial for transfer to later word learning and reading comprehension.

Creator

Redd, Jennifer Betsy
Schmidt, Denise

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 5 No. 4 (2011); pp. 30-38
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2011-10-06

Rights

Copyright (c) 2017 Jennifer Betsy Redd, Denise Schmidt

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Jennifer Redd Betsy and Denise Schmidt, Using Mobile Devices and Gaming as a Means of Building Vocabulary, International Association of Online Engineering (IAOE), Vienna, Austria, 2011, accessed November 6, 2024, https://igi.indrastra.com/items/show/986

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