Using Mobile Devices and Gaming as a Means of Building Vocabulary
Dublin Core
Title
Using Mobile Devices and Gaming as a Means of Building Vocabulary
Subject
mobile devices
game theory
gaming in education
vocabulary
Description
Mobile devices are gaining momentum and popularity in the daily lives of todayâ??s youth. These devices embrace and encourage ubiquitous learning through their ease of portability and access to various activities that can allow for learning to occur. Learning theories and cognitive techniques are explored as a means of providing a mobile educational experience that is individualized, motivational, and beneficial for transfer to later word learning and reading comprehension.
Creator
Redd, Jennifer Betsy
Schmidt, Denise
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 5 No. 4 (2011); pp. 30-38
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2011-10-06
Rights
Copyright (c) 2017 Jennifer Betsy Redd, Denise Schmidt
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Jennifer Redd Betsy and Denise Schmidt, Using Mobile Devices and Gaming as a Means of Building Vocabulary, International Association of Online Engineering (IAOE), Vienna, Austria, 2011, accessed November 6, 2024, https://igi.indrastra.com/items/show/986