Current serious game framework still lacks in fulfilling the user's requirements. This is due to the framework elements which only focus on the process of delivery. Hence, this study was carried out to determine user’s ability in self-directed…
In Vietnam, prohibitions on using the telephone while driving vehicles have effected in a long time. However, that is relatively common and dangerous for traffic participants in reality. Along with the continuous growing of smartphones, using phone…
To learn a programming language, the students have to understand the logical flow of the commands as well as the syntax. The logical flow might be more difficult to understand when compared with a syntax which can detect easily. The primary flow of…
This short article reports on teachers’ use and perception of digital assessment recourses in primary school classroom. A total of eighteen primary school teachers participated in the study where they were asked to experience of using Kahoot and…
Including users in design and development of an interactive product is crucial to achieve high level of usability. Content management systems have two categories of users, content creators and content consumers, and designers of these systems have to…
The aim of this research is to design a proposed model for Mobile Digital Content Applications Based on Gamification and measure its effectiveness in the development of psychological well-being among the graduate students of King Abdulaziz University…
Pair programming is a technique which is introduced for helping programmers to develop high quality codes. Beside technical aspects, collaboration and working in team are the important skills needed in practicing the technique. These skills are…
The mobile IP communication protocol is a flexible system for mobile connection that is designed to allow the device to be moved between networks while maintaining a permanent IP address. IP datagrams using mobile IP can be routed to a specific…
Digital smart board is one of interactive technology tools which has been used widely in schools to facilitate teaching and learning. Empirical evidence shows that digital smart board allows students to construct their knowledge while mastering more…
In today’s postmodern era, there is phenomenal growth in the use of smartphones, GPS as well as Internet. This has given a rise to a revolution in the business world and the revolution is focused on conducting business on the move usually by mobile…