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Mobile learning or “m-learning” is the process of learning when learners are not at a fixed location or time and can exploit the advantage of learning opportunities using mobile technologies. Nowadays, speech recognition is being used in many mobile…

The reason to conduct this research is to investigate and recognize the importance of brand awareness on E-commerce sales while shopping on internet. Empirical analysis of seven top internet purchasing European countries is done by using the report…

Data collected from the profiles and the digital identities has become a valuable currency for the mobile ecosystem, especially between users and providers. Services that required them are also described as the ground floor in direct linked with the…

This paper explores the affordances of augmented reality content in a mobile augmented reality application. A user study was conducted by performing a multi-camera video recording of seven think aloud sessions. The think aloud sessions consisted of…

This study aimed to determine the obstacles that face the students in The University of Jordan while using wireless Internet technology. In addition, the study aimed to determine any statistical significant differences in students estimates of the…

In this contribution we present a game-based learning concept which is based on mobile devices. It focuses a joyful stabilization of knowledge and the engagement of students using the Gamification approach and its game mechanics. Previous findings…

Augmented Reality (AR) is the evolution of the concept of Virtual Reality (VR). Its goal is to enhance a person's perception of the surrounding world. AR is a fast growing state of the art technology and a variety of implementation tools thereof…

M-learning is a form of learning, which has similarities and differences with the electronic learning (e-learning). It is mainly based on the use of the mobile wireless technologies that allow for learners to easily access learning materials anytime…

This experimental study investigates the effect of using web-cam chat on the FL Learners' socio-cultural competence by answering the following question: What is the effect ofusing web-Cam chat onthe socio-cultural on competence of tenth grade…
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