During the last decade, the use of smartphones among teenagers in their daily life has grown significantly. Despite the efforts to use tablets in learning processes, these teenagers are often prompted to switch off their personal devices before…
Acknowledging the user context, e.g., position and activity, provides a natural way to adapt applications according to the user needs. How to actually capture and exploit context, however, is not self-evident and it is tempting to assign the related…
This paper describes an experimental study of learning Dijkstra’s shortest path algorithm on mobile devices. The aim of the study is to investigate and compare the impacts of two different mobile screen user interfaces on students’ satisfaction for…
Mobile devices in the manufacturing setting offer mobility and information whenever and wherever it is needed; these advantages allow for a more efficient workflow and allow the user to make more informed decisions. Due to these advantages,…
The proliferation of increasingly interactive e-reader devices such as the Amazon Kindle represents an opportunity to explore their evolving pedagogical value. This study aims to investigate how use of the Kindle can enhance individuals’ English…
This work proposes a solution to overcome the effect for one of the main drawbacks of these days’ wireless systems, where Multiple-Input Multiple-Output (MIMO)-Orthogonal Frequency Division Multiplexing (OFDM) combinations has been used. High…
In recent years, many studies have been carried out on how to engage and support students in e-learning environments. Portable devices such as Personal Digital Assistants (PDAs), Tablet PCs, mobile phones and other mobile equipment have been used as…