Dyslexia is a learning disorder that hinders spelling, communication and reading comprehension in such a way that its objective proposes to design a mobile application for children with dyslexia in primary education using augmented reality. In the…
Tooth decay is a problem that occurs in every person. However, children are the most vulnerable due to their diet, the consumption of foods high in sugar and poor oral hygiene. Due to this problem, the design of a mobile application was developed…
Currently in Latin America hearing impairment is one of the main problems of society, especially in Peru, where there is a large percentage of hearing-impaired children without receiving some kind of adequate and viable education for their growth,…
The article focuses on the orientation of educational aids for blind people. The prototype was made with the Scrum methodology and the prototype design tool called Balsamiq was used. Its objective is to design Prototypes of mobile application…
Augmented reality is one of the new emerging technologies in the world, since its appearance was considered for many years its application in education as a tool in the student's learning process. Taking these aspects into account, the present…
The Internet has the potential to play a key role in the way civil society organizations promote the rule of law in transitional states. In many states several barriers stand in the way of utilizing the Internet for this purpose. Challenges that…
The UWA Comic Contracting project has had a number of successful implementations of their visual comic book contracts, and this paper will focus on one of the key interdisciplinary approaches, namely the engineering thinking that is developed to…
The purpose of the paper is to examine the potential of participatory budgeting (PB) for the formation of citizen identity and attachment to the place in terms of individual, territorial and thematic focus. In the theoretical discussion, the authors…
The scope of this paper is to conceptualise a data-based research framework for the role of creative networks in cultural exchange. Participation in culture measured as audience per 1000 residents and expenditures on culture-related activities were…
During the winter and spring of 2006, Denmark and Scandinavia faced its most serious crisis since World War II. The conflict started as a Danish newspaper published a number of cartoons, some of which portrayed the prophet Muhammad. After the Danish…