This research leads to the object of learning in network-based learning programs application of the use of VR in online learning for students in Higher EducationThis research is located in the Education Technology study program, Universitas Negeri…
This study aims to describe the use of the flipped classroom for improving the self-regulated learning of pre-service teachers. This explanatory mixed-method collected the information related to the characteristics of students who take Theory…
This study aims to describe the process of developing mobile learning on social tolerance material in higher education. Data collection was carried out using the Instructional Development Institute model Grabowski. The control class learning outcomes…
Student achievement in chemistry is relatively low because chemistry topics are not integrated with students’ expertise programs. The lack of variation in teaching material and learning model also reduces the motivation to study chemistry. One of the…
the purpose of this research and development is to produce learning media that are real, concrete, and interesting using augmented reality (AR) technology on learning material that contain pre-literate cultural products. This research and development…
This work is part of the ‘‘eSience’’ project, which is realized in the framework of Tempus project, coordinated by Bordeau university and financed by the European Union. The ‘‘eSience’’ project aims to create a network of online labs in the…
Color Mix Game is an educational game that introduces the theory of color mixing, which is very important for everyday needs, especially in all areas of visual art such as graphic design and videography. Unfortunately, just a few people know this…
Through this article, we try to propose the design of notification system that runs on the Android operating system. This notification will be used for the academic announcement in the campus environment. The current announcement system only depends…
This paper proposes a way to control home appliances using a multimodal interaction system such as speech, gestures, and smartphone applications. The sensor to capture speech, in the Indonesian language, and gestures from users are Kinect v2. Speech…
With every year’s start being a new beginning and a source of happiness, reigniting hopes and optimism around the world, the happiness and enjoyment of the year 2020 faded away quite earlier. It was not long into the year 2020 that the notorious…