The study examined the criterions that school principals used to evaluate the effectiveness of the use of distance learning tools in the COVID-19 pandemic by school teachers. Six school administrators were interviewed regarding their evaluation of…
Due to the COVID-19 pandemic spreading around the globe, it has affected many fields of human life, including educational services. It has been closed for months to eradicate the transmission of its virus. Corresponding to the situation, which…
Since the Covid 19 Pandemic by the end of 2020, the learning process has shifted from school to online home-based- learning. Several technologies are applied for enabling students’ participation. Technology-based learning needs to be designed to be…
This study aims to find out the effect of mobile web-based character building on enhancing fifth grade elementary school student character at Cilincing district in North Jakarta in Indonesia. The sample of this research were taken randomly with the…
The objective of this research was to develop a Problem-Based Learning (PBL) Model which used a cloud-based constructivist learning environment to enhance Thai undergraduate creative thinking and digital media skills. Initially using a mixed-methods…
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although…
Students experience various essential changes related to their psychological conditions during their education in college. Students' adaptability to the demands of these changes will give birth to new skills for the next stage of psychological…
Smart devices like smartphones and smartwatches have made this world smarter. These wearable devices are created through complex research methodologies to make them more usable and interactive with its user. Various interactive mobile applications…
This paper presents the design and implementation of DLMA_NEU, adigital literacy mobile application for Android that targets children between ages 7 and 18. It is a developmental study aimed at designing a digital literacy mobile application the…
Motor learning in preschool education is very important to be a concern because it has an impact on the growth and development of children, and their mental abilities. This study aims to design and implement motor learning measuring tools using…