Browse Items (1981 total)

Abstract - There has been emerging interest in the effectiveness of interactive mobile technology usage in psychological, social, medical and business interventions. However, the field still lacks holistic overviews of the role of technology for…

The Saudi Arabian government is committed to updating and improving its education system. Thus, in March 2017, a project was declared to convert the existing book-based methodology to modern, mobile technology in the K-12 education space by 2021. As…

The development of information and communication technology affects the learning methods and media used. Augmented Reality technology allows students to experience learning with objects that can be seen in person. The purpose of the study was to see…

The development of technology has a lot of influence in the field of education, one of which is in terms of learning media. Digital-based learning media are now being developed to create more fun learning, one of which is digital games. It is also…

Learning media is one of the important components in the process of implementing learning, especially during the current pandemic. But in reality there are still few teachers who use media in the learning process, causing student learning outcomes to…

Purpose of this study was to determine the effect of using animated video media on student learning outcomes in Solar System science subjects and to determine the improvement in student learning outcomes in class VI SDN Padurenan Jaya.The research…

Walking is one of the most common modes of terrestrial locomotion for humans. Walking is essential for humans to perform most kinds of daily activities. When a person walks, there is a pattern in it, and it is known as gait. Gait analysis is used in…

5G mobile communications introduce novel solutions to overcome the frequency spectrum’s shortage. It broadens the spectrum band to millimeter-waves, employs multiple numerologies to calculate subcarrier spacing, and supports various division duplex…

Aim/Purpose: This paper aims to explore the various problems associated with the technological, pedagogical, and psychological aspects of mobile learning and develop recommendations for its improvement. Background: Mobile learning becomes…

This paper presents the design, development, and evaluation of the Robobug board game, which was developed to foster computational thinking (CT) among primary school pupils in Malaysia, particularly those who encounter computer and Internet access…
Output Formats

atom, dcmes-xml, json, omeka-xml, podcast, rss2