Browse Items (1981 total)

Digital literacy skills are essential skills for working in a digital society. Therefore, the university emphasizes teaching and finding ways to assess knowledge and prepare students before completing their studies. This research aims to present the…

There are many benefits from using AbL and WbL, especially in the learning process through all subjects. Also, it is necessary always to discover novelty, innovation, improvement, and development of AbL or WbL to increase the quality of the study…

With the development of technology, especially in the world of education, teachers must have learning media that attracts students' attention, one of which is E-Books. This study aims to determine whether Problem Based Learning-Based E-Books Can…

This research is an android-based educational game development research to increase interest in learning mathematics for elementary school students. This study aims to make the development of educational games able to be a solution in increasing…

This work proposes designing and implementing a method for the gamification application of Fun Run events in order to promote physical activity. The application transforms the standard Fun Run which is normally included as a side event called “The…

ViCT or spelled "VISIT", is the name of a web-based application that is being developed to display various points and locations from the campus environment that can be accessed virtually. ViCT aims to help users, students, and the public explore…

Considering that students have a lot of experiences using mobile applications in their daily life, teacher should engage mobile application as learning media, thus the student are more motivated to learn independently. As a consequence, the teachers…

The digital gaming community appreciates the visual style classification system to search for information about a game product. However, scholars have discovered that the applied visual style classification system frequently leads to frustration and…

As a response to the COVID-19 pandemic, various e-learning platforms are being used in different universities. E-learning platforms such as Microsoft Teams, Zoom, Moodle, Google Classroom provides different features that may be helpful during the…

Google Classroom seems to be one of the most trending platforms used in secondary and tertiary levels but it has been observed to be rarely applied in elementary schools, and therefore the research about it is also still limited. This study was…
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