Browse Items (1981 total)

This paper discusses Design-Based Research (DBR) used to  develop an innovation in a distance university. The innovation focuses on    self-study through technology. It has results in 3 aspects which are 1) Instructors can assess knowledge and…

The elderly population is on the rise, globally. It is an age group that should live to their fullest potential to enhance the quality of their life, should be prepared to live life to the fullest in a way that benefits them, their family, and…

Nowadays, the mobile operating systems market (Android, IOS, Windows Phone …) continues to grow. It has become a real challenge for application vendors to provide versatile applications in this competitive market in a short time. The challenge is…

This paper discusses and presents a new prototype design for a smartwatch user interface. The user interface was designed aiming to adhere to some of the main universal design principles and be a more usable design. The prototype user interface was…

Images for social media are an essential component of any blog or social media post. As we now live in the age of the 'camera in everyone's pocket', a new dynamic era of image creation and content has emerged. However, people use media due to…

This research is conducted mainly to examine the difference among Technical and Vocational Education (TVE) students at Universiti Pendidikan Sultan Idris (UPSI) and Universiti Tun Hussein Onn Malaysia (UTHM)on their computer proficiency, knowledge on…

Mobile technology integration in Malaysia’s English language education has a bright future, owing to the many advantages offered by mobile devices. However, there are inadequate studies that systematically review existing work in Malaysia to uncover…

The paper deals with traffic flow modelling and simulation on supercomputer systems. The created mathematical model is based on cellular automata (CA) approach and allows to depict multilane traffic on various complex road configurations. The…

In the digital age, people are increasingly connected and frequently use technology in their daily lives. Elementary school students are no exception. They show a great interest in the digital world and especially in games. Scratch gives these…
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