Browse Items (1981 total)

This study was conducted to develop a smartphone application to enhance self-efficacy for online learning. The theory of planned behaviour (TPB) was used as a framework for developing the smartphone app. The study used research and design (R&D)…

The traditional learning process used in schools is outdated.  Students nowadays spend most of their time using technologies for entertainment and to communicate with their friends.  Technology can also be used to present opportunities in teaching…

The research aims to 1) develop a feasible physics learning media based on local wisdom (waterwheel); 2) measure the improvement of student’s representation abilities after using of learning media based on local wisdom . The development of media used…

Deaf or hearing loss is a condition of inability to hear something, either totally or partially. Hearing loss greatly affects the life of a person in communicating with the people around him. Deaf people will be very difficult when in a medical…

The Internet of things(IoT) is now considered among  the most emerging technologies aiming to interconnect  heterogeneous smart  devices in several areas without human interaction . From sensing  and identification to data processing and storing. The…

Spirituality has gained the interest of all generations in the past few years. The concept of spirituality is very old but its popularity in the last few decades is worth noticing. Today spirituality is making inroads in different sectors like health…

Access to quality education is now a huge challenge in Thailand with ever-increasing inequality between rural and urban populations. Existing teaching and learning facilities are no longer adequate. Mobile learning has been suggested as a sustainable…

Due to today’s interconnected and technology-driven world, a physical learning environment is transforming into a virtual or online location where learners can make active learning with portable devices. There is no doubt that an increasing number of…

Dyslexia is a problem that an individual has since birth; it poses difficulties for the rest of their life, similar to other learning disabilities. Spelling, writing, reading and in certain instances speech can all be undermined by the language…

The didactic method of digital, game-based learning includes integrating educational content or learning standards into video games with the objective to engage pupils. The method combines instructional content with computer or video games and can be…
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