Browse Items (1981 total)

This research presents the development of online teachers-students consultation application. A need assessment was conducted to determine what subjects, which activities, respondents’ preference and attitude towards face-to-face and online…

The research aims to 1) develop a feasible physics learning media based on local wisdom (waterwheel); 2) measure the improvement of student’s representation abilities after using of learning media based on local wisdom . The development of media used…

Blindness is a condition where the senses of vision are not functioning (low vision) or overall (total blindness). Persons with visual impairments are who can enjoy swimming with the help of sensors. The aim of the study was to create aids for…

Abstract— This study aims to develop an Arduino-based Sit Up test measuring instrument and an Ultrasonic sensor with an Android application, with the hope of providing effectiveness and efficiency in calculating Sit Up tests with more accurate…

This study was conducted to develop a smartphone application to enhance self-efficacy for online learning. The theory of planned behaviour (TPB) was used as a framework for developing the smartphone app. The study used research and design (R&D)…

— SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The…

The evolution of technologies as well as Internet application has created new ways of communication which gives impact to all regions and sectors including educators and learners in Higher-Education Learning institutions in Malaysia. Virtual learning…

This study reports the development of the interactive electronic multimedia “Inquiry Play-Room” for use in rotation and equilibrium topics. This was designed following the steps of a guided inquiry laboratory model, containing video problems,…

Mobile Augmented Reality (MAR) has grown exponentially over the last four decades from imagination to real physical experience, especially in education. Previously, experts have completed the concepts of effectiveness, usability, acceptance and…

The digitalization of society, changes in the structure of education, and increasingly rapid resources have accelerated the development of an open learning environment. The application of electronic learning and mobile learning raises several new…
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