Browse Items (1981 total)

The aim of this research is to design a proposed model for Mobile Digital Content Applications Based on Gamification and measure its effectiveness in the development of psychological well-being among the graduate students of King Abdulaziz University…

Including users in design and development of an interactive product is crucial to achieve high level of usability. Content management systems have two categories of users, content creators and content consumers, and designers of these systems have to…

This short article reports on teachers’ use and perception of digital assessment recourses in primary school classroom. A total of eighteen primary school teachers participated in the study where they were asked to experience of using Kahoot and…

To learn a programming language, the students have to understand the logical flow of the commands as well as the syntax. The logical flow might be more difficult to understand when compared with a syntax which can detect easily. The primary flow of…

In Vietnam, prohibitions on using the telephone while driving vehicles have effected in a long time. However, that is relatively common and dangerous for traffic participants in reality. Along with the continuous growing of smartphones, using phone…

Current serious game framework still lacks in fulfilling the user's requirements.  This is due to the framework elements which only focus on the process of delivery.  Hence, this study was carried out to determine user’s ability in self-directed…

This paper presents the framework for developing a Mobile Augmented Reality (MAR) for learning Chemical Bonds, which is believed to reduce misconceptions among the students. Misconceptions always occur in classrooms, especially in science subject’s…

The existence of mobile learning application has provided an opportunity for Islamic knowledge to be delivered widely. Accordingly, Muslim application developers have been developing Islamic-based applications for learning about hadith, prayer…

 In the past, Jawi script was the main medium of intermediation in Malaya. However, since the emergence of the Roman script, the use of Jawi script has been marginalized causing less awareness among some of the younger generation on the uniqueness of…

Science education that emphasizes only the count is not relevant at the moment. Students must make scientific reasoning in answering the problem. This study aims to determine students' scientific reasoning abilities in light matter. The method in…
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