Browse Items (1981 total)

In Indonesia, educational technology courses have been offered in teacher preparation programs to equip students with theoretical knowledge and practical skill of utilizing technology in skill-based language teaching. Despite this, empirical studies…

The ability to support students/learners to learn on the move at any place and at any time is new task to be addressed by using the mobile devices of the learners. Mobile technology support has given birth to the concept of mobile learning possessing…

Mobile leaning application development has been influenced by the e-learning models, methods and a variation of these for the better understanding and accommodation of additional elements that prop up in m-learning scenarios and applications. Here…

This paper addresses the Computational Fluid Dynamics Approach (CFD) to simulate the flow over underwater axisymmetric bodies at higher angle of attacks. Three Dimensional (3D) flow simulation is carried out over MAYA Autonomous Underwater Vehicle…

Three dimensional (3D) flow past an Autonomous Underwater Vehicle (AUV) is simulated using a Computational Fluid Dynamics (CFD) approach at a Reynolds (Re) number of 2.09x106. A non-linear k-? (NLKE) turbulence model is used for solving the Reynolds…

This research aims to develop a game to teach the theoretical concepts of the OSI reference model to students who must learn data communication and networking as a compulsory or an elective subject. The survey was administered to most students at…

The objectives of this research are to develop a game to promote the learning of the solar system in science subjects of 4th grade students, to compare the academic results of pre- and posttest of students after learning with the space travel game…

Given the global spread of mobile platforms, such as iOS and Android, it is relevant to consider the potential of these devices in teaching and learning. Our exploratory research was designed to evaluate the possibility of using common ebook formats…

The purpose of the study is to explore the perspective of teachers on the use of tablet-based applications with young autistic children through a qualitative case study approach. Eight schoolteachers were interviewed for the study. This paper reports…

This study introduces a novel authentication methodology; it is based on pattern recognition of fingers size and pressure when users touch smartphone screen. By analyzing diagrams of these touches and applying data mining for the first time as an…
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