Vehicle Ad-hoc Networks (VANET) are considered among recent wireless communication technologies. Nowadays, vehicles are no more than simple means of transport, they are endowed with a source of intelligence through their interaction with the road…
The task of network security is to keep services available at all times by dealing with hacker attacks. One of the mechanisms obtainable is the Intrusion Detection System (IDS) which is used to sense and classify any abnormal actions. Therefore, the…
Generally, generation Z mixes English and Indonesia when communicating with each other. This is a sociolinguistic phenomenon called code-mixing, which impacts social media as a part of the development of Information Communication Technology (ICT).…
This article presents a new comprehensive approach to realize a sufficient trade-off between the CAP properties (i.e., consistency, availability, and partition tolerance) in the large-scale pervasive information systems. To achieve these critical…
This research leads to the object of learning in network-based learning programs application of the use of VR in online learning for students in Higher EducationThis research is located in the Education Technology study program, Universitas Negeri…
This study aims to describe the use of the flipped classroom for improving the self-regulated learning of pre-service teachers. This explanatory mixed-method collected the information related to the characteristics of students who take Theory…
This study aims to describe the process of developing mobile learning on social tolerance material in higher education. Data collection was carried out using the Instructional Development Institute model Grabowski. The control class learning outcomes…
Student achievement in chemistry is relatively low because chemistry topics are not integrated with students’ expertise programs. The lack of variation in teaching material and learning model also reduces the motivation to study chemistry. One of the…
the purpose of this research and development is to produce learning media that are real, concrete, and interesting using augmented reality (AR) technology on learning material that contain pre-literate cultural products. This research and development…
This work is part of the ‘‘eSience’’ project, which is realized in the framework of Tempus project, coordinated by Bordeau university and financed by the European Union. The ‘‘eSience’’ project aims to create a network of online labs in the…