The purpose of this study was to develop teaching materials for Organic Chemistry 2 by using an android-based STEM approach, analyze the readability of teaching materials and determine student learning outcomes. This research belongs to the R&D…
This research discoverable (1) the development of a MOOC (Massive Open Course Online) learning innovation that incorporates Augmented Reality; (2). The use of the concept of AI Injected e-Learning (The Future of Online Education) in Vocational High…
many universities use online learning as media learning that each material of media which includes videos, textual content, or audio may be given remarks from college students. The lecture desires to recognize approximately the feelings of college…
Assessment activities in guidance and counselling are fundamental activities essential for students' self-understanding and became the need assessment for guidance and counselling programs. In this new normal era, students' academic life experiences…
The rapid development of science and technology in the 21st Century demands students (both school and university) to hold sufficient skills, including critical thinking and problem solving, to compete globally. Educational systems are responsible for…
The concept of electrochemistry is based on reduction-oxidation (redox) reactions and electrolyte solutions. Where this material is difficult to understand because the aspects studied include submicroscopic aspects. It takes teaching materials that…
There was a change in the implementation of education policies in the emergency period of the spread of the covid-19 virus, the learning process was carried out from home online using various learning resources. This condition triggers the emergence…
In the regions of Chinese as the first language, children with backward Chinese characters ability are more likely to give up reading the subject content of long texts, which affects their learning in the long term. This study applies augmented…
The current fact shows that entrepreneurship education is only a textbook without providing experimental learning to students. The current solutions have not been able to accommodate the needs of students, especially in the era of disruptive…
This Currently, technology-based learning media is needed to attract students' learning interest. Augmented Reality and Hologram, both technologies are able to answer these problem. In addition, the Ludo Game can also increase the student’s learning…