This Currently, technology-based learning media is needed to attract students' learning interest. Augmented Reality and Hologram, both technologies are able to answer these problem. In addition, the Ludo Game can also increase the student’s learning…
This study investigates the adoption of the mobile learning, 3D simulation Android app, as an innovative tool for learning in physics for high school students. The factors affecting the acceptance of mobile learning are also determined in this study.…
This article describes the process of adaptation of online digital contents for the realization of foreign language learning tests through mobile devices.
Taking into account the need detected in relation to the quick development of mobile…
This paper shows an application for a new Arabic writing system, named Tala Arabic Writing System for people with visual impairments. As known, the Braille writing system is a way of communication for many people with visual impairment around the…
This study aims to analyze the behavior of verbal bullying, social bullying, and physical bullying in early childhood using game mobile learning. The research approach used is qualitative phenomenology. The informants of this study were 24 parents, 3…
Energy consumption is a huge problem in Iraq, especially in government institutions. Many devices continue operating even after working hours. In this case study, by using IOT technology, we shall show it to be more efficient if we can control the…
The field of archeology is undoubtedly left behind in the mobile era compared to other scientific domains. The deployment of mobile technology solutions is of meagre contribution to the field. In fact, almost no mobile apps are designed as per…
Communication mediated by mobile devices is one of the most dynamic sectors of the global economy and is transforming different aspects of our lives, including our ways of relating and our cultural production, distribution and consumption models.…
Advances in technology have allowed mobile devices to be used for learning purpose. The use of tablets in mobile learning has the potential to enhance learning, contributing to increased motivation and knowledge acquisition. However, without careful…
The current study's objective examines contemporary advancements in learning utilizing digital technology for educational purposes during the recent pandemic outbreak. The study analysed the challenges, capabilities, and resilience of these digital…