Recently, the study of emotional recognition models has increased in the human-computer interaction field. With high recognition accuracy of emotions’ data, we could get immediate feedback from mobile users, get a better perception of human behavior…
Many colleges employ online learning as media learning where each piece of multimedia, be it sound, film, or text, can receive feedback from students. The lecture wants to know about the emotions that students experienced when they accessed the…
The purpose of the study is to test the effectiveness of visualization of learning and memorization in the educational process in higher educational institutions. The research was carried out in higher educational institution in the Russian…
Most postgraduate students intend to complete their study successfully. Yet, they might face fear of failure or fear of facing examiners during thevivasession.A viva session has been noted to be mysterious, unpredictable, and potentially frightening…
Vocabulary plays a great role in language learning as learners would face difficulties in language learning if they have insufficient vocabulary knowledge. The advent of new technologies has encouraged the development of mobile assisted language…
Voisee Communicator is an android type mobile messaging application designed and developed for the thorough communication between two disabled people most especially the hearing-impaired and blind people. With stable and smart Eclipse IDE and the…
This research leads to the object of learning in network-based learning programs application of the use of VR in online learning for students in Higher EducationThis research is located in the Education Technology study program, Universitas Negeri…
The extremely fast topology has created new requirements for the geographic routing protocol, which has been the most efficient solution for Vehicular Ad-hoc Networks (VANETs). The frequent disconnection of links makes the choice of the next routing…
Internet users are increasingly becoming self-publishing consumers. Applying the Uses and Gratifications (U&G) perspective, this study investigated how people use TikTok in terms of consuming, participating and producing behaviors, and examined…