This experimental study investigates the effect of using web-cam chat on the FL Learners' socio-cultural competence by answering the following question: What is the effect ofusing web-Cam chat onthe socio-cultural on competence of tenth grade…
This research aims to develop an Android-based e-textbook for a learning media course to enhance student learning outcomes. The learning media course was selected because students require an e-textbook to improve their comprehension of the criteria…
The relevance of the research under consideration is due to the need to improve the efficiency of the analysis of the quality, and completeness of the knowledge obtained by students when solving computational problems, the example problems in…
This research reports an experiment which took place in an Arab middle school in Israel. The experiment was led by three pre-service teachers who were carrying out their final project in the field of teaching mathematics using mobile phones. The…
The aim of this study is to investigate the determination of university students’ use of mobile technology in an interactive distance education classroom environment. The quantitative research method was used in the research. The research was…
This paper investigates the efficiency of using text messaging in the EFL reading classroom at the Islamic Azad University-South Tehran Branch, Iran. After the administration of an Oxford Placement Test (OPT), 74 participants who scored one standard…
The field of Telecommunication has progressed and emerged to be a successful field of technology. From communicating via pigeons and cannon balls to video conferencing for a meeting, the communication has improved surpassing every user’s expectation.…
Computer based Learning Environments are mainly shaped by emerging environments such as Massive Open Online Courses (MOOCs), SPOCS (Small Private Online Courses) and Mobile learning. This variety challenges the quality of the content delivered in…
The rise of m-commerce has brought the intention to the privacy concerns among mobile users, and studies showed that it is an important factor that affects attitude and intention to purchase smartphone apps. The objective of this paper is to…
After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. Companies dedicated to the film industry have had to bet on…