In this paper we describe our approach whose objective is to apply MOCOCO concepts to e-learning. After a short presentation of MOCOCO (Mobility, Cooperation, Contextualization) and IMERA (Mobile Interaction in the Augmented Real Environment)…
Koolinera is a web-based e-learning application about learning to cook Indonesian culinary dishes. Users are free to choose cooking classes. Culinary in Indonesia is very diverse, so many users feel confused in choosing a cooking class. No specific…
The global online communication channel made possible with the internet has increased credit card fraud leading to huge loss of monetary fund in their billions annually for consumers and financial institutions. The fraudsters constantly devise new…
The rate of crime incidence in Indonesia is quite high. Some efforts to prevent crime and to create community safety have been already conducted. However, the information technology has not been implemented yet. CrimeID could be a technology tool for…
Games have been widely used in many domains including medical for therapy purposes. With the advancement of technology, mobile psychotherapy games have essential role in improving memory among elderly patients. There are numbers of psychotherapy…
This This study aims to explore the factors that influence pre-service teachers' decisions to use the Internet of Things (IoT) in a classroom setting as a digital system to enhance their teaching and learning. To achieve this aim, the technology…
The widespread use of mobile phones has changed learning practices in the classroom. Many studies have already recommended the advantages of using mobile phones to teach religious education to university students. However, there is a lack of evidence…
Mobile devices and social media tools are two emerging technologies that have positively influenced teaching and learning practices at traditional universities. Regardless of the popularity of social media, few lecturers make use of these tools for…
Nowadays, the mobile operating systems market (Android, IOS, Windows Phone …) continues to grow. It has become a real challenge for application vendors to provide versatile applications in this competitive market in a short time. The challenge is…
The usage of emoticon in computer-mediated communication has been growing rapidly among users, especially in social media. Emoticon has been used to express feelings, emotions, gestures, actions and places. Despite the growing number of emoticon…