Browse Items (1739 total)

Teachers must develop learning tools that can assist students in making it easier to follow the course of learning and improve students' abilities. Teachers can integrate local wisdom into learning tools that will have an impact on increasing student…

In general, students' math skills in Indonesia are low. An effort must be made to get students to enjoy learning mathematics so that their mathematical abilities improve. The rapid development of smartphone technology provides an opportunity for use…

One of the traditional musical instrument from Indonesia is gamelan, that is now less desirable because people nowadays prefer to play modern musical instruments, or because of its expensive price. This study combines the modern technology of AR and…

Applied augmented reality works by detecting imageries or pictures, normally called markers, by using smartphone camera that detects these preplaced markers. Augmented reality has seen wide application in various fields, one of them is education. In…

The specific purpose of this development is to develop a practicum module containing augmented reality (AR) which is used for Cultural Anthropology courses which are arranged systematically, and refers to clearly measurable learning objectives. The…

The Covid-19 pandemic impacted on increasing use of Android smartphones in teaching and learning. This study aims to build markerless VR-AR (Virtual Reality-Augmented Reality) as Android-based teaching materials for construction engineering students…

The principal objective of this study was to introduce the existence on development of Countenance evaluation application that can be used to evaluate the moral and quality of students’ computer knowledge by using evaluation indicators which oriented…

The concept of electrochemistry is based on reduction-oxidation (redox) reactions and electrolyte solutions. Where this material is difficult to understand because the aspects studied include submicroscopic aspects. It takes teaching materials that…

This development study aims to 1) create a learning model that fuses e-learning, a mobile app, character building, and outdoor study and 2) determine the effectiveness of the EMCO learning model on student learning outcomes. This study uses a…

The current fact shows that entrepreneurship education is only a textbook without providing experimental learning to students. The current solutions have not been able to accommodate the needs of students, especially in the era of disruptive…
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