Browse Items (1739 total)

This is a learning media with the scope of ADHD (Attention Deficit Hyperactivity Disorder) for children of age 7 – 8 years. The study aims is to education learning media for children with ADHD with existing games. The Dick and Carey instructional…

Creative tourism has received increasing attention. At present, the concept of creative tourism is still in development stage since there are few or no indicators for assessing the potential of creative tourism to area-based sustainable goals. This…

Mobile devices have become instruments that allow new ways of interacting with institutional services. This paper describes the development of the Mobile Educational Services Application (MES app) for the Android platform. This app allows access to…

This research presents the development of online teachers-students consultation application. A need assessment was conducted to determine what subjects, which activities, respondents’ preference and attitude towards face-to-face and online…

The research aims to 1) develop a feasible physics learning media based on local wisdom (waterwheel); 2) measure the improvement of student’s representation abilities after using of learning media based on local wisdom . The development of media used…

Blindness is a condition where the senses of vision are not functioning (low vision) or overall (total blindness). Persons with visual impairments are who can enjoy swimming with the help of sensors. The aim of the study was to create aids for…

Abstract— This study aims to develop an Arduino-based Sit Up test measuring instrument and an Ultrasonic sensor with an Android application, with the hope of providing effectiveness and efficiency in calculating Sit Up tests with more accurate…

This study was conducted to develop a smartphone application to enhance self-efficacy for online learning. The theory of planned behaviour (TPB) was used as a framework for developing the smartphone app. The study used research and design (R&D)…

— SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The…

The evolution of technologies as well as Internet application has created new ways of communication which gives impact to all regions and sectors including educators and learners in Higher-Education Learning institutions in Malaysia. Virtual learning…
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