Purpose of this study was to determine the effect of using animated video media on student learning outcomes in Solar System science subjects and to determine the improvement in student learning outcomes in class VI SDN Padurenan Jaya.The research…
This paper looks at different ways of providing a RepRap 3D printer with online access and remote control to be operated from multiple devices including mobile devices. Different technological solutions that can be used with distinct printers are…
Learning in the 21st century emphasize on development of higher order thinking skills such as problem-solving skills with substantial highlight was given toward student-centred approach. Digital game and problem-solving activities are an ideal…
The low involvement of students in online learning resulted in a decrease in their academic performance. This research aims to figure out the effect of adopting online learning innovations such as mobile learning (m-learning) on students’ involvement…
Mobile Ad Hoc Networks, also known as MANETs are the part of networks which utilizes the technologies like Internet of Things. Internet is filled with known as well as unknown sources which are still considered as a challenge. Considering the…
The blockchain involves future developments and new technologies. The emergence of a blockchain is a challenge for the conventional social organization and mode of activity. Data latency and mobile network capacity would no longer be a limitation for…
Rain is an important source of water. The Indian economy is heavily dependent on agriculture and the livelihood of Indian farmer largely depends on rains. The farms are more dependent on rainfall than any other water resource. As we observe there is…
Mobile phones have made significant improvements from providing voice communications to advanced features such as camera, GPS, Wi-Fi, SMS, voice recognition, Internet surfing, and touch screen. This paper presents an enterprise mobile tracking and…
Education is a place to introduce culture and micro, small and medium enterprises in areas far from the capital. In Technology Education Study Program, Universitas Negeri Jakarta has the vision to produce educators and education personnel in the…
The use of educational entrepreneurship game apps as a medium for an online class for students to improve analytical skills regarding business processes. Learning that is only through gamification in game learning. This learning is carried out on a…