Browse Items (1739 total)

Covid-19 spurs teachers to carry out online learning. This study aimed to analyze the improvement of students' critical thinking skills through online learning based on Android-based PhET Simulation. This research was Quasi-Experimental using one…

In spite of all the advantages delivered by cloud computing, several challenges are hindering the migration of customer software and data into the cloud. On top of the list is the security and privacy concerns arising from the storage and processing…

BrailleOne is a mobile application designed to provide blind and visually-impaired Braille readers with an accessible keyboard for manual text input on their Android smartphones or tablets. Its purpose is to make use of adolescents and young adults’…

Telecommunication technology serves several fields in the world. One of the most significant fields is the emergency services to provide a fast connection between the case, the vehicle and emergency treatment office. This paper is a part of a…

In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) in educational and foresaw that further research within the field. Since then, AR research have taken many different approaches. This is also true for…

Abstract— The purpose of this paper is to show the design technique and programming of an autonomous robot prototype that can go to a predetermined location and return to its starting place utilizing the Global Positioning System (GPS). An HD camera…

The development of mobile technology has an important role to play in achieving 21st-century skills. Collaborative skills and problem-solving are seen as fundamental skills for achieving 21st-century skills as a whole. This study aims to develop…

The study aims at investigating students' reading fluency through mobile assisted extensive reading in effect and responses. Forty-five students (14 males and 31 females) were involved in the study. The participants were asked to read the materials…

This research on learning media development is to answer the challenge of using technology in this 21st century wherein technology is growing rapidly. The purpose of this research is to develop a learning media in the form of learning video on…

This research aims to discover the effect of STEM autonomous learning city map application on the students’ critical thinking skills. The design of the research is quasi-experimental with pre-test and post-test control groups. The population of the…
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