Browse Items (1739 total)

In the resent years two trends have influenced our daily life: mobile devices and cloud based services. Complex enterprise systems have been moved to the cloud. The integration of mobile devices and cloud based enterprise applications offers new…

This paper presents and discusses a new mobile application for teaching and learning programming basics. The purpose is to help students acquire competencies while having fun and using their own devices. The mobile application was designed according…

Abstract - The use of mobile devices for delivering learning tools is an attractive concept. Termed mobile learning (m-learning), this new technology allows people to participate in learning activities without being tied to a fixed location and…

IoT technology's rapid enlargement is implemented in developing automated devices that monitor real-time data. The device design uses the ESP32 Microcontroller, SHTC3 Sensor, BMP180, Windspeed Anemometer, Wind Direction Anemometer, and Tipping Bucket…

In Indonesia, educational technology courses have been offered in teacher preparation programs to equip students with theoretical knowledge and practical skill of utilizing technology in skill-based language teaching. Despite this, empirical studies…

The ability to support students/learners to learn on the move at any place and at any time is new task to be addressed by using the mobile devices of the learners. Mobile technology support has given birth to the concept of mobile learning possessing…

Mobile leaning application development has been influenced by the e-learning models, methods and a variation of these for the better understanding and accommodation of additional elements that prop up in m-learning scenarios and applications. Here…

This research aims to develop a game to teach the theoretical concepts of the OSI reference model to students who must learn data communication and networking as a compulsory or an elective subject. The survey was administered to most students at…

The objectives of this research are to develop a game to promote the learning of the solar system in science subjects of 4th grade students, to compare the academic results of pre- and posttest of students after learning with the space travel game…

Given the global spread of mobile platforms, such as iOS and Android, it is relevant to consider the potential of these devices in teaching and learning. Our exploratory research was designed to evaluate the possibility of using common ebook formats…
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