This study investigates the effect of smartphone addiction, achievement motivation, and textbook reading intensity on academic achievement. This quantitative study involved 720 students from two public universities. The cluster random sampling…
On the basis of new experimental data, the present paper was aimed at analyzing the effectiveness of training journalism students through the use of blogs. This study included a field survey, during which the impressions of journalism students from…
This paper considers the issue of 'noticing' in second language acquisition, and argues for the potential of handheld devices to: (i) support language learners in noticing and recording noticed features 'on the spot', to help them develop their…
The goals of this study were to 1) examine the behaviors and demands of users who purchased face sunscreens online, and 2) build augmented reality technology for use in the present, 3) to determine the acceptance and satisfactory after using…
Smartphones are widely accessed by all genders, ages, and statuses with the increasing use rate of older adults. When people grow up to older adults, they meet physical declines such as blurred vision, tremor in hands, and arms, slowness of movement,…
The widespread use of mobile phones has changed learning practices in the classroom. Many studies have already recommended the advantages of using mobile phones to teach religious education to university students. However, there is a lack of evidence…
Alternative conception or misconception is one of the problems that often be experienced by the students in science subjects including chemistry due to its abstractness and wide scope to be learned. Previous studies found that students often have…
Including users in design and development of an interactive product is crucial to achieve high level of usability. Content management systems have two categories of users, content creators and content consumers, and designers of these systems have to…
The aim of the article is to study the modern mobile learning system, to understand its advantages and disadvantages, and to determine the relationship between the concepts of digital learning. The goal of the study is to conduct an experiment on the…
The management of the technology start-up company for development of software for mobile devices includes various activities such as creation of specification, development, implementation, sale, and maintenance of software for mobile devices, as well…