Learning is a fundamental element of people’s everyday lives. Learning experiences can take the form of our interactions with others, through attending an educational establishment, etc. Not everyone learns in the same way, and even people who are…
Learning three-dimensional shape of geometry is important for improving students’ spatial abilities. However, the concept of three-dimensional shape is still considered as one of difficult subject matters for teacher to teach and for student to…
In recent years, many studies have been carried out on how to engage and support students in e-learning environments. Portable devices such as Personal Digital Assistants (PDAs), Tablet PCs, mobile phones and other mobile equipment have been used as…
Smartphones and Mobile App are drawing closer to an acceptable learning tool, especially related to history that are viewed as a tool which control the present and build the future, and the study of history is the practical application of the Qur'an…
In this paper, we present the results of a usability evaluation for Xenubi, a cell phone game about the periodic table. We describe and discuss the issues that we faced during the evaluation, which took place in a state high school. These issues are…
Mobile phones and related gadgets in networks are omnipresent at our students, advertising itself as the platform for mobile, pervasive learning. Currently, these devices rapidly open and enhance, being soon able to serve as a major platform for…
Smart devices like smartphones and smartwatches have made this world smarter. These wearable devices are created through complex research methodologies to make them more usable and interactive with its user. Various interactive mobile applications…
Walking is one of the most common modes of terrestrial locomotion for humans. Walking is essential for humans to perform most kinds of daily activities. When a person walks, there is a pattern in it, and it is known as gait. Gait analysis is used in…
Advances of technology and innovation suggest new form and paths in language teaching. Social media use can be a great influence for English as a Second Language (ESL) students especially in writing competency. Despite of many positive reports that…
In this work, we designed and developed a Virtual Reality guided tour mobile app for Landmark University farms, LF-ViT. We were motivated by the need to circumvent the problem of bio-security caused by incessant visit to the farm by visitors,…