Browse Items (1784 total)

As governments and international bodies worldwide sought to prevent the spread of Covid-19, underdeveloped countries have been particularly challenged as they have little or no technological models and frameworks in place and the literature offers…

The state of Kuwait has implemented a national e-learning initiative that included the distribution of mobile devices (Tablets) to be used by students and educators. Understanding the obstacles which currently prevent a successful roll-out,…

This paper presents our experience on the design and development of an M-Learning web-based system for the Nintendo DSi game console. The paper starts by addressing the difficulties that emerged from the lack of resources on design guidelines for…

The study aimed to probe the effect of solving mathematical problems through using Mobile Learning (ML) on the seventh grade students' ability to solve them in Jordan. The study sample consisted of fifty-four (54) students of seventh basic grade in…

The COVID-19 pandemic has forced many organizations in the world to fully utilize variety of emerging online communication platform technologies. Higher Education Institutions (HEIs) are among these organizations that obliged students and instructors…

Numerous studies have reported the rapid increase in the number of individuals who use smartphones. However, smartphones appear to be increasingly used by healthcare workers, particularly physicians and nurses. Therefore, this study aims to…

The importance of using Google Translate (GT) has become dominantly more effective. Most researchers, professors, and students rely on its translation as an immediate source of getting the information in different countries all over the world.…

Sharing economy services are growing very quickly, including with successful implementations such as mobile ridehailing services, where by consumers and drivers can coordinate to share rides. This research investigates factors that are affecting…

The study aimed to investigate the effectiveness of using interactive simulation in developing some physics concepts in a sample of kindergarten children. To achieve the study objective, a semi-experimental method was used. The study sample consisted…

 MySpira is the world first augmented reality (AR) asthma inhaler training app; it enables children to learn asthma keywords, types of inhalers, the preparation of the inhaler and spacer, asthma triggers, and develop skills on how to use an asthma…
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