Mobile devices have emerged as our daily companion whose applicability evolves as the day unfolds. One of such applications is in the area of learning, called mobile learning (M-learning). However, as with all new technologies, M-learning is faced…
Images Recognition and Face Recognition are a form of artificial intelligence developed on Robots and Smart CCTV, such as technology currently developing, such as YOLO Real-time Object Detection and Images Recognition using Python language. In this…
It is estimated that as many as 25 percent of individuals living with autism spectrum disorders are non-verbal. That is, they cannot functionally communicate with others using their voice. Despite that substantial fraction, we still know very little…
Sustainable development has underlined the relevance of education and culture in the specific area. While place-based learning has been shown to be a successful community-oriented approach, this study combined the participation of people in a variety…
Collaborative software is usually thought of as providing audio-video conferencing services, application/desktop sharing, and access to large content repositories. However mobile device usage is characterized by users carrying out short and…
This research focuses on developing an Android-based cattle identification system that is applicable and easy to use. This system uses a Scale Invariant Feature Transform (SIFT) algorithm to extract features from the muzzle images, and Random Sample…
Nowadays, data collection has become an activity inherent in the emergence of any organization. The digital age has enabled the development of mobile data collection apps that are becoming increasingly common around the world. But faced with the…
This paper details a preliminary evaluation into the usability and universal design of force touch interaction with older users as recently introduced into the Apple iOS9 operating system. The evaluation involved a small group of older users and two…
Mobile learning is a fairly new approach to the educational paradigm where learning is concerned. The usage of mobile learning may also be extended to various fields including Science, Technology, Engineering, and Mathematics (STEM). As Malaysia…
The objective of this research was to develop a Problem-Based Learning (PBL) Model which used a cloud-based constructivist learning environment to enhance Thai undergraduate creative thinking and digital media skills. Initially using a mixed-methods…