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A smart campus is an emerging trend that will revolutionize the education system by enabling universities to improve services, and processes as well as achieve sustainability goals. With the proliferation of advanced technologies, a smart campus has…

As the Internet has evolved rapidly, Learning Management Systems in recent years, particularly during the pandemic era, have become increasingly popular and can effectively override time and gives people new insights into the education field. A…

Attention and hyperactivity disorder is one of the most frequent chronic conditions in children, which generates impulsive behaviors that cause them not to be able to concentrate properly, since they do not remember the activities that are indicated…

Blended learning is not just merely blending face-to-face and online learning. The biggest challenge is making the right mix of relevant learning settings and teaching strategies to meet the learning outcomes. The latest study showed that research…

The aim of this research work is to ensure the integrity and correction of the geotechnical database which contains anomalies. These anomalies occurred mainly in the phase of inputting and/or transferring of data. The algorithm created in the…

This research aimed to design and develop a digital platform-mediated tourism system for self-service information in small-town destinations. It focused on a case study performed in Koh Raet, Surat Thani province, Thailand. The system consists of the…

Each autistic child has different characteristics and severity of symptoms ranging from not being able to do daily routine tasks such as exercising by themselves to not being able to care for themselves and needing caretakers to look after them for…

Thailand is transforming its economy into a digital economy. Mobile payment (m-payment) is a core technology that helps the country phases from the manu-facturing-based economy into the digital economy. However, a question remains what factors…

Virtual reality is a combination of technology that are used to visualize and provide interaction with virtual environment. These environment often depict three-dimensional space which could be realistic or imaginary. One of the problem to build a…

This paper discusses Design-Based Research (DBR) used to  develop an innovation in a distance university. The innovation focuses on    self-study through technology. It has results in 3 aspects which are 1) Instructors can assess knowledge and…
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