The use of augmented reality as a teaching aid among teachers is becoming more widespread. So, it is a must to create a holistic framework of augmented reality in order to enhance the teaching and learning context. Therefore, the purpose of this…
Abstract— The use of apps has become increasingly common in higher institutions and often linked with the needs of the current generation. This qualitative study investigates the perception of undergraduate students at a university in Malaysia as…
The development of technology is growing very rapidly, then it should be used for improving many important aspects of our daily life, such as learning innovation. This study aims to develop an android-based interactive e-module on trigonometries’…
This research aims to improve students' analysis and synthesis abilities on electronic component learning material using the Research and Development (R&D) method. Data were obtained from tenth-grade students of the Industrial Electronic…
Conversational technology has recently emerged effectively; it helps people in communicating with smart devices such as smartphones by using human language. When they emerged, they enabled and assisted users to perform various functions such as…
Due to emergence of English for Specific Purposes where nowadays English not only a learning material for students but it has become a need for people. Mechanical Engineering graduates are expected to have English ability to compete in job…
Contradictions and levels of difficulty in the industrial era 4.0, especially culinary changes occur very quickly which requires humans to have the capability, to become individuals who have the skills to act. This study provides an assessment to…
Technological developments have triggered the emergence of various kinds of learning media innovations. Learning media is a very important part of the learning process. In this study, researchers designed a learning media in the form of a virtual…
The research aimed to develop interactive multimedia based on scientific inquiry to improve student mathematics problem-solving as a provision for the era of Society 5.0. The research method used is the Agile Method, which is a software development…
This study aimed to (1) develop a suitable learning device of Jemparingan Tradition-based (JEMASIK) Android-assisted (2) to know the effect of JEMASIK-based media to improve the representation ability of graphical and vector in sub-chapter of…