Developing an Interactive University Orientation App: Potential Users’ Feedback
Dublin Core
Title
Developing an Interactive University Orientation App: Potential Users’ Feedback
Subject
smartphone apps
higher institution
gamification
orientation app
Description
Abstract— The use of apps has become increasingly common in higher institutions and often linked with the needs of the current generation. This qualitative study investigates the perception of undergraduate students at a university in Malaysia as part of a need analysis to develop a university orientation app. Fifteen participants were interviewed and the findings suggest that the participants have a positive perception of having the app. The positive perception is mainly based on the needs to navigate around the campus where the apps will help to make the navigation easier and effective by serving as ‘one-stop information center’. In addition to the navigation purpose, the potential users request gamification elements to keep them interested in using the app. This paper concludes that an appealing orientation app for the students should expose them to the university surrounding and at the same time contain gamification elements.
Creator
Ab Rashid, Radzuwan
Annamalai, Nagaletchimee
Saed, Hadeel
Yassin, Baderaddin
Al-Smadi, Omar Ali
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 22 (2021); pp. 165-171
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2021-11-19
Rights
Copyright (c) 2021 Radzuwan Ab Rashid, Nagaletchimee Annamalai
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article
Identifier
Citation
Ab Rashid, Radzuwan et al., Developing an Interactive University Orientation App: Potential Users’ Feedback, International Association of Online Engineering (IAOE), Vienna, Austria, 2021, accessed November 5, 2024, https://igi.indrastra.com/items/show/2085