Browse Items (1784 total)

The purpose of this study is to examine the use of e-Numeracy: Mobile Application of the Numeracy Understanding Model among primary school students. Through e-Numeration, it allows students to solve numerical problems in their respective smart…

Mobile learning is fairly new in the local context, particularly for STEM subjects in Malaysia universities. However, this raises the issue of the ethics of mobile technology. With the advancement of mobile technologies few studies have been…

Abstract— Social media are widely used as communication platforms in the world of business. Twitter, in particular, offers valuable opportunities for collaboration due to its open nature. For that, many entrepreneurs employ Twitter for different…

The study investigates the nature and degree of influence of the range of application usability variables on the learning experience of the students at a specific institution of higher education institution in Oman. The study was carried out via…

This study aims to develop edmodo-based interactive teaching materials as an alternative media for science learning to improve critical thinking skills of junior high school students. This type of research is Research and Development (R&D) with…

Student achievement in chemistry is relatively low because chemistry topics are not integrated with students’ expertise programs. The lack of variation in teaching material and learning model also reduces the motivation to study chemistry. One of the…

The development of digital technologies necessitates the formation of digital literacy and entrepreneurship skills in the modern "digital generation". The study has as the objective to identify the aspects of consumer demand for educational services…

Cloud computing is a new paradigm in E-learning environment. It offers a wide range of facilities to students and teachers, especially in the universities to ease out their problem in terms of documents sharing, course material distribution and…

This study aims to investigate the effect of slow-motion videos use on the 8th graders' achievement in geometry, and identify the students' views about the slow-motion. The study was carried out in a quasi experimental environment on 74 eighth…

in the context of mobile computing and multimedia processing, video summarization plays an important role for video browsing, streaming, indexing and storing. In this paper, an effective and efficient video summarization approach for mobile devices…
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