Learning Management System (LMS) is a learning process that utilizes computer information technology equipped with internet and multimedia telecommunications facilities (graphics, audio, video) in delivering material and interaction between…
This is a learning media with the scope of ADHD (Attention Deficit Hyperactivity Disorder) for children of age 7 – 8 years. The study aims is to education learning media for children with ADHD with existing games. The Dick and Carey instructional…
Blindness is a condition where the senses of vision are not functioning (low vision) or overall (total blindness). Persons with visual impairments are who can enjoy swimming with the help of sensors. The aim of the study was to create aids for…
— SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The…
The Internet of things (IoT) is growing at a fast pace owing to its vast applications in varied fields such as medicine, society, economy, and even the military. This growth cannot continue without establishing high quality. Over the past decade,…
Chatbots have gained enormous popularity in recent years. IT giants such as Microsoft, Google and Facebook have taken an interest in automated conversations. Messaging apps like WhatsApp and Facebook Messenger are playing an increasingly important…
Mobile phone technology offers new opportunities to integrate face-to-face learning also other models of learning. Instagram is mostly only used for business and public figure exposure. But we see a tendency to use Instagram that students use in…
The paper presents the work on the educational mobile application based on Unity game engine using Vuforia platform. The appropriate research on electronic educational resources and augmented reality technology was conducted. The authors also studied…
This paper evaluates the readiness of Malaysian academic university libraries towards Library 4.0. The rise of this new intervention of Web 4.0 and Library 4.0 are being deliberated among librarians for future services. Information technology…
The increasing growth of mobile technology in our society has become a reality. Outdoor learning is one of the very revolutionary developments in modern ages without huge infrastructure and resources. This study is focusing on the area of mobile…