Browse Items (3575 total)

Improving the voting system has become a widely discussed issue. Paper-based elections are not safe because of the possibility of changing and adding ballots. Consequently, many countries use e-voting systems to ensure security, authenticity and time…

This research aims to develop an Android-based e-textbook for a learning media course to enhance student learning outcomes. The learning media course was selected because students require an e-textbook to improve their comprehension of the criteria…

The keyphrases of a document are the textual units that characterize its content such as the topics it addresses, its ideas, their field, etc. Thousands of books, articles and web pages are published every day. Manually extracting keyphrases is a…

In recent years, a significant increase in road accidents worldwide has been observed. This can partly be due to either driver distraction or fatigue. Therefore, a reliable alerting system that can detect the driver's inattention including fatigue,…

This study aims to implement e-learning supported by social reality videos in a mobile application and explore its impact on improving student learning outcomes. This study used an experimental design (pretest-posttest control group design), two…

Digital literacy skills are essential skills for working in a digital society. Therefore, the university emphasizes teaching and finding ways to assess knowledge and prepare students before completing their studies. This research aims to present the…

There are many benefits from using AbL and WbL, especially in the learning process through all subjects. Also, it is necessary always to discover novelty, innovation, improvement, and development of AbL or WbL to increase the quality of the study…

With the development of technology, especially in the world of education, teachers must have learning media that attracts students' attention, one of which is E-Books. This study aims to determine whether Problem Based Learning-Based E-Books Can…

This research is an android-based educational game development research to increase interest in learning mathematics for elementary school students. This study aims to make the development of educational games able to be a solution in increasing…

This work proposes designing and implementing a method for the gamification application of Fun Run events in order to promote physical activity. The application transforms the standard Fun Run which is normally included as a side event called “The…
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