Browse Items (3575 total)

Students’ science literacy in Indonesia is considered very low and needs improvement. Knowledge, such as science, can be learned naturally and effectively in social context (Social Scientific Issues/SSI). The current elementary students are regarded…

Due to an increase in the number of radio devices with different types of signals and to increase the speed of information transmission, it is necessary to take into account the increase in the probability of erroneous reception of signals as a…

This paper proposes a way to control home appliances using a multimodal interaction system such as speech, gestures, and smartphone applications. The sensor to capture speech, in the Indonesian language, and gestures from users are Kinect v2. Speech…

The Internet of Things (IoT) incorporates most extensive number of innovations and imagines a mixture of things or questions around us that, through one of a kind tending to plans and standard correspondence conventions, consume the ability to…

In the age of digital era where the Internet is playing an important and dominant role, the concern of the higher education to ensure that the Internet within the reach of the students is very important. However, little research has been reported to…

Nowadays, data collection has become an activity inherent in the emergence of any organization. The digital age has enabled the development of mobile data collection apps that are becoming increasingly common around the world. But faced with the…

The increasing growth of mobile technology in our society has become a reality. Outdoor learning is one of the very revolutionary developments in modern ages without huge infrastructure and resources. This study is focusing on the area of mobile…

This paper evaluates the readiness of Malaysian academic university libraries towards Library 4.0. The rise of this new intervention of Web 4.0 and Library 4.0 are being deliberated among librarians for future services. Information technology…

The paper presents the work on the educational mobile application based on Unity game engine using Vuforia platform. The appropriate research on electronic educational resources and augmented reality technology was conducted. The authors also studied…

Mobile phone technology offers new opportunities to integrate face-to-face learning also other models of learning. Instagram is mostly only used for business and public figure exposure. But we see a tendency to use Instagram that students use in…
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