From its inception, the Indonesian Navy (TNI-AL) has struggled to reconcile its relatively small capabilities with its large responsibilities. This paper argues that significant reforms need to be carried out in order to improve the overall capacity…
The concept of ubiquitous computing allows the seamless: anywhere, anytime, anyone interaction of computing devices and technology. Ubiquitous commerce simply known as u-commerce is an evolution of commerce based on recent innovations and advancement…
Although, there are several literatures pertaining to the security issues in the use of mobile apps, these literatures do not sufficiently address issues about the security challenges in the use of mobile educational app. Hence, this work attempts to…
The ERP is the main source of business data while store mobile inventory management is one of very important modules in ERP that cover a critical role for retail organizations such as Panda retail company. The goal of this study is to show the high…
The IoT is a growing new approach that has been defined as a global network of devices and machines capable of reliably communicating with each other without human intervention. It is one of the essential technologies in any field, such as medicine…
The paper is grounded in the idea that a theory of mobile media, like that of any other scientific discourse, must be built on solid conceptual and taxonomical bases. Within this context the paper brings together previous fragmented approaches to…
Mathematics in elementary school is difficult to understand, boring, formal, theoretical, and book-based learning, which makes students tired of listening and paying attention. The purpose of this study is to create a learning prototype based on QR…
ViCT or spelled "VISIT", is the name of a web-based application that is being developed to display various points and locations from the campus environment that can be accessed virtually. ViCT aims to help users, students, and the public explore…
The research aimed to develop interactive multimedia based on scientific inquiry to improve student mathematics problem-solving as a provision for the era of Society 5.0. The research method used is the Agile Method, which is a software development…
The current fact shows that entrepreneurship education is only a textbook without providing experimental learning to students. The current solutions have not been able to accommodate the needs of students, especially in the era of disruptive…