Browse Items (3575 total)

The research aims to 1) develop a feasible physics learning media based on local wisdom (waterwheel); 2) measure the improvement of student’s representation abilities after using of learning media based on local wisdom . The development of media used…

This research presents the development of online teachers-students consultation application. A need assessment was conducted to determine what subjects, which activities, respondents’ preference and attitude towards face-to-face and online…

Mobile devices have become instruments that allow new ways of interacting with institutional services. This paper describes the development of the Mobile Educational Services Application (MES app) for the Android platform. This app allows access to…

Creative tourism has received increasing attention. At present, the concept of creative tourism is still in development stage since there are few or no indicators for assessing the potential of creative tourism to area-based sustainable goals. This…

This is a learning media with the scope of ADHD (Attention Deficit Hyperactivity Disorder) for children of age 7 – 8 years. The study aims is to education learning media for children with ADHD with existing games. The Dick and Carey instructional…

Learning Management System (LMS) is a learning process that utilizes computer information technology equipped with internet and multimedia telecommunications facilities (graphics, audio, video) in delivering material and interaction between…

The main objective of this research is to develop an Android-based mobile learning platform for economic education students so that they can study anywhere and anytime. Following the current trend, learning must be flexible in accordance with…

 In the past, Jawi script was the main medium of intermediation in Malaya. However, since the emergence of the Roman script, the use of Jawi script has been marginalized causing less awareness among some of the younger generation on the uniqueness of…

In this age of digitization, it is essential to develop interactive media that may serve as a vehicle for learning while also engaging children. Thus, learning media that includes both real and digital media can be made more exciting and less tedious…

The focus of this research was to develop an "ICMLS (Integrated Communication Mobile Laboratory Simulator)" in the form of mobile laboratories innovations for vocational teachers and students of Computer and Network Engineering. This was produced…
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