The Indonesia Smart College Card Program (KIP-K) is a tuition assistance program (scholarship) from the Government through the Ministry of Education, Culture, Research and Technology (Kemdikbudristek). In the KIP-K scholarship selection process,…
Cloud computing is a new paradigm in E-learning environment. It offers a wide range of facilities to students and teachers, especially in the universities to ease out their problem in terms of documents sharing, course material distribution and…
The purpose of this study is to investigate the use and effects of smartphones on academic staffs at a university level, especially in the Kingdom of Saudi Arabia. We conducted a survey study using questionnaires. The questionnaires were randomly…
This comprehensive study to review the technology impact during the COVID-19 pandemic that elucidates the overarching of technology usage to technology enhanced learning which assisted to enhance the behavior intention to use technologies among…
Smartphones and applications are one of the most used things in learning and management systems. They make everyone connected with society, and those who feel sorry for it, especially college students are always looking for things that benefit them…
The use of modern programming in Java has become widely used in the e-learning model to help the student learn in the right place and time. Students have difficulty learning Java and are time-consuming without the benefit of understanding the…
Most novice programmers consider learning to program as a difficult and challenging field of study for them. As a result, high dropout and failure rates in programming one courses reported. One of the reasons is that most programming (1) courses…
E-learning systems installed in educational institutions have increased the efficiency of scholarly processes over the years. E-learning, however, has faced many factors affecting the continuous intention of teachers and students to use e-learning,…
Technology is developing and changing in every moment that all domains are patchy without it. Our research utilizes the current trends and technology to design and develop a mobile application for the all members of the college. The students are the…
One of the difficulties in physics learning is the low motivation to learn because physics materials are considered complex, boring, and abstract for students. Therefore, this research developed an Augmented Reality (AR)-integrated game application…