Browse Items (1981 total)

Today, social media are the new way of public and political communication in digital marketing. Companies or organizations are no longer the exclusive owners of the relation of consumers with their products/services; instead, the survival of the…

Context: Quality of Experience (QoE) enables the description of user perceptions about the performance of a particular application or service. In the mobile computing context, it is an important measure for service providers and users, since QoE…

The learning process is subject to continuous changes due to the changing needs of users. These changes are most often accompanied by new technologies which are constantly appearing in our modern computerized society. The Internet has allowed the…

Technology has become an essential element in today's digital life. The way users interact with different business services is changing thanks to Augmented Reality (AR), and the use of this technology in handhelds is gaining importance nowadays.…

In a more transparent and dynamic world, in which consumers trust other consumers more for advice and recommendations on products and services, the continuity of organizations appears to be associated with socialization, the sharing of interests and…

In this paper we present a framework (CA-Mobile Framework) for develop educational activities for collaborative learning based on mobile devices, this framework is composited by two main components: A documental reference and an API for develop…

Children with diagnosis of down syndrome has different kinds of personalities, mental states, and talents similar to other children. The key point is that every child needs proper support at the right time. There are options like special education…

Mobile phones and related gadgets in networks are omnipresent at our students, advertising itself as the platform for mobile, pervasive learning. Currently, these devices rapidly open and enhance, being soon able to serve as a major platform for…

Fog extends the cloud to be closer to the end devices so that it acts on IoT data within a millisecond. Almost 60% of data can be analyzed that is physically near to the IoT data. This proximity has various advantages, including reduced latency,…

Computing with mobile is still in its infancy due to its limitations of computational power, battery lifetime and storage capacity. These limitations hinder the growth of mobile computing, which in-turn affects the growth of computationally intensive…
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