Browse Items (1739 total)

The research focuses on digital sketching aspect through a depiction of Himavanta creatures and characters from Thailand, Laos, and Myanmar, where the details of paintings, sculptures, and architectural features as well as multicultural aspiration…

The use of information and communication technology could increase the quantity and quality of agricultural production, including horticulture. This study focuses on the development of a mobile-based interface that makes it easier for farmers to view…

Due to the difficulty of obtaining information about the dough of Balinese traditional snack(jajanan tradisional Bali), causing Hindu community in Bali, do not know the importance of the role of traditional snack in Yadnya ceremony. Rapid…

With the development of technology, especially in the world of education, teachers must have learning media that attracts students' attention, one of which is E-Books. This study aims to determine whether Problem Based Learning-Based E-Books Can…

Podcasts have been employed extensively in some countries and are now being trialed at a number of universities in Australia. They allow ubiquitous learning whereby students can access a variety of educational material anywhere, anytime on iPods, MP3…

Vehicular Adhoc Network (VANET) is an emerging technology that provides a digital communication among vehicles, persons and Road-Side Units (RSU). VANETs are highly vulnerable to cyber-attacks. These cyber-attacks make a wrong illusion on traffic…

In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computerâ??s motherboard, the game was designed. The action within the game is consistent…

This paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games…

Graz University of Technology has a long tradition in doing technology-enhanced courses. Following the latest trends, as mentioned in the NMC Horizon Report [32], we reviewed the possibility to use a wearable technology, in our case the Google…

The didactic method of digital, game-based learning includes integrating educational content or learning standards into video games with the objective to engage pupils. The method combines instructional content with computer or video games and can be…
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