In this work the development and deployment of a new concept of cartoon-generation on a mobile phone is presented. An interactive multimedia application was designed for a push-approach of sending short e-cartoons from a mobile phone to a central WEB…
Mobile devices have become widely accepted and exploited didactic means on all levels of education and in all subjects to appropriate extent, including foreign languages. This study focuses on their use within technical (i.e. bachelor) and…
Given the prevalence of online technology nowadays, mobile commerce continues to attract considerable attention for marketing research. However, studies on the factors that impact mobile commerce adoption via mobile applications are still limited.…
This research and development (R&D) study aims at utilizing a highly trending social media platform, TikTok, as an audio-visual online learning medium for South Sumatra’s local wisdom course in the History Education program of Universitas…
Corona Virus Disease (COVID) has so far infected millions of individuals, claiming the lives of tens of thousands. Italy and the United States, two major international powers, are particularly hard hit, with millions of people dead per day. For…
Changing habits leads to changes in ways of learning and teaching. The widespread use of smartphones appears as an opportunity and at the same time as a need for adoption in higher education institutions. The purpose of this paper is to analyze the…
Data collection is one of the first and main phases of the data life cycle. It enables improvements to be made across all phases of the data lifecycle. In this sense, we have proposed a data collection process qualified as Smart. For our smart data…
The paper demonstrates remote control of thermo-optical plant via Android based mobile application. The user can run the experiment in an open or closed loop. The plant control is realized via predefined PID controller whose parameters can be…
This paper presents an application of developers' and users' dependent factors in the app store optimization. The application is based on two main fields: developers’ dependent factors and users’ dependent factors. Developers’ dependent factors are…
This article analyzes the development of virtual learning capabilities through massive open online courses (MOOC) on Pancasila Education. The Pancasila Education course has only been delivered in traditionally managed classes by relying on…