Using push notifications, companies can address their smartphone app users with advertising messages. Each of these notifications can mean added value for smartphone users in terms of content, but also disruption and interruption. It is therefore…
Twenty-first century learners are media-centric and heavily reliant on technology. Internet-accessible resources are always at the students’ finger-tips and they learn through such resources anywhere, anytime. Unfortunately, formal education in most…
This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and…
the current research aimed at identifying the relationship between segmentation of video clips (Segmented Video (SV) / Non-Segmented Video (NSV) and Question location (Pre-questions Preq / Post question Postq) through Mobile Video Platforms on…
The number of devices connected to the Internet using mobile devices is increasing every day. Charge for mobile data over 3G and 4G networks is high in some countries which pushes users to browse the Internet through text-only service. Facebook…
This article examines the effectiveness of a positive-design chatbot in a mobile learning environment on students’ referencing skills and digital well-being in a research context. The sample consisted of 150 postgraduate students at King Faisal…
Nowadays, in the networked health, mobile tools are increasingly important, to provide care, educate patients or to transmit remote information. Telehomecare evolves constantly. It can aid disabled persons, increase patient compliance, enhance…
Mobile-assisted language learning (MALL) is popular worldwide. One related issue under discussion is how to effectively harness mobile devices to help English writers. This paper first unpacks writing as a meaning making process from the perspective…