Browse Items (1739 total)

The success of information systems research has begun to decline in the past few years, but existing research is still inaccurate in its definition and in the factors that affect the success of the information system. The purpose of this research is…

Enormous digital tools can assist teachers or students in the teaching and learning process in face-to-face meetings and virtual environments. During Pandemic Covid-19, government policy forced educators to decide and design online learning for all…

The adoption of virtual learning environment (VLE) has started to gain serious attention worldwide including Malaysia, where its usage during the Covid-19 pandemic outbreak has become a necessity. Nevertheless, the extent to which teachers have…

Vocational education graduates should have expertise competencies according to their fields so that it is easy to fill the job market, but this condition is not in line with expectations. BPS data as of February 2020 still shows the open unemployment…

Sharing economy services are growing very quickly, including with successful implementations such as mobile ridehailing services, where by consumers and drivers can coordinate to share rides. This research investigates factors that are affecting…

The Covid-19 pandemic impacted on increasing use of Android smartphones in teaching and learning. This study aims to build markerless VR-AR (Virtual Reality-Augmented Reality) as Android-based teaching materials for construction engineering students…

Teachers' professional development plays a key role in imparting quality education. However, the design and delivery of quality professional development programs is a challenging problem due to numerous issues such as inadequate policies, lack of…

This study seeks to study E-marketing by mobile Apps for tourism products and its impact on the performance of travel and tourism organizations in Al-Kharj Governorate. The research dealt with scientific and theoretical analysis. The descriptive…

Mobile Augmented Reality has come a long way since its inception as a multimedia system during the last few decades. From the concept of an Augmented Reality experience to actual smartphone applications, it has come a long way. Researchers have…

The study examines the behaviour of two characteristic traits on knowledge retention, mediated using modern smartphone usage in the corporate environment of cross-functional teams. For the investigation, a self-made model was applied that associates…
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