Technology has the potential to improve many aspects of our daily lives, including learning. It has been proven to increase student engagement and learning outcomes. With recent advances in the capabilities of smart mobile devices and their growing…
Color blind is a type of Color Vision Deficiency, which is the inability that a person could not realize the differences between some colors. There are three types of color blindness: Monochromacy, Dichromacy, and Anomalous Trichromacy. Color blind…
A directed graph represents an accurate picture of course descriptions for online courses through computer-based implementation of various educational systems. E-learning and m-learning systems are modeled as a weighted, directed graph where each…
The growth of distributed computer networks (DCN) is simple for the user to share information and computing capabilities with the host. User identification is an essential access control mechanism for the client-server networking architecture. The…
Background: Web media like Skype, Twitter, WhatsApp, and SMS not only make it viable to deliver, receive and share educational information, but to simplify communication with other people in various skills such as writing, link sharing, and voice or…
The purpose of this paper is to report on the design of an Android tablet application for data collection by occupational therapists. The design emerged from two design workshops held with users experienced in collecting data on the challenges…
In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) in educational and foresaw that further research within the field. Since then, AR research have taken many different approaches. This is also true for…
Mobile devices and social media tools are two emerging technologies that have positively influenced teaching and learning practices at traditional universities. Regardless of the popularity of social media, few lecturers make use of these tools for…
Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and discussion related…
When analyzing textual user feedback, the challenge today is that automation is only possible in a non-satisfactory way due to the limitations of understanding natural language. However, manual evaluation is not possible for products with a large…