Browse Items (1739 total)

This study reports the development of the interactive electronic multimedia “Inquiry Play-Room” for use in rotation and equilibrium topics. This was designed following the steps of a guided inquiry laboratory model, containing video problems,…

Mobile Augmented Reality (MAR) has grown exponentially over the last four decades from imagination to real physical experience, especially in education. Previously, experts have completed the concepts of effectiveness, usability, acceptance and…

The digitalization of society, changes in the structure of education, and increasingly rapid resources have accelerated the development of an open learning environment. The application of electronic learning and mobile learning raises several new…

Pulse signals can be used to observe the early sign of patients' health problems. From medical researches, monitoring the characteristic of arterial pulse waveform shows some risk indicator of specific diseases, e.g., hypertension, cardiovascular and…

In this paper, we report a smart street lighting control system using the ESP8266 which is a low-cost Wi-Fi chip with full TCP/IP stack and microcontroller capability. Our system is equipped with a web server developed in HTML code. Hence, our smart…

This study was undertaken to address the need to modernize the modes of teaching and learning pedagogy by taking advantage of the proliferation of electronic gadgets and mobile devices since, as counted there are more computers than the people in the…

This short article reports on teachers’ use and perception of digital assessment recourses in primary school classroom. A total of eighteen primary school teachers participated in the study where they were asked to experience of using Kahoot and…

The rapid development of science and technology in the 21st Century demands students (both school and university) to hold sufficient skills, including critical thinking and problem solving, to compete globally. Educational systems are responsible for…

Comics have been used as an alternative tool to improve student learning outcomes during the pandemic, but not yet for junior high school science learning. The study aims to explore the impact of digital comics in online learning during the COVID-19…

Many changes occur in the world of education as a result of technological advancement, including the compilation of a module. Digital modules that students can easily access and that have been compiled based on an analysis of student learning…
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